Tag Selector & VariantReference Custom Inspector in Unity

I’ve been tinkering around with the custom inspectors a lot lately in Unity. Namely PropertyDrawers, which funny enough I have been calling “drawers” to date, as in the drawer of a dresser or bureau. I only this week realized it’s ‘draw-er’, like one who draws. There’s a few limitations to PropertyDrawers that I don’t like, […]

30
Aug

Facial Rig — Phoneme Home!

Hi all! This week I’ve been working on the player facial rig. Setting up bones, bone controls, jiggle bits for the hair, etc. We used a placeholder audio track to test phonemes, but I’m overall happy with the range of emotion achieved!   Model & Facial Rig We’re still hammering out some details regarding the player […]

27
Aug

Unity Radical Coroutines

This week I had to rewrite a class I had wrote a couple months ago. I didn’t really change the interface to it except to add another method to it. But I completely gutted its implementation and rewrote it from the ground up. See the problem was that I wrote it at a point where […]

23
Aug

Combat — Design & Art update

Combat Update This update will be heavy on combat and design. Mechanics. Functionality. Behind the scenes stuff. As of now, enemy grappling works, the sword has been gutted, and a few simple AI have been hooked up. Polish is needed, but gameplay is coming together before our eyes! I’m excited. Are you excited? Enemy Grappling We […]

15
Aug

Randomization, Making Enemies

Randomization! This segment will cover the randomization, and how we turn each enemy into a unique snowflake. You may have seen the robots in the video clip earlier. They aren’t the prettiest (prototype art), but you’ll rarely see the same one twice! Process Start with a generic enemy core Create a handful of props (gear, weapons, accessories: ~3 models […]

Unity Notification System

EDIT – WARNING This article is now defunct, the guts of the Notification system has since been rewritten to optimize it when large numbers of GameObjects are being observed in game. A new article will be written soon to outline the changes. In the mean time you can find the required source files for it […]

We got our Bizspark and UnityVS for free!

A few months back Microsoft bought out the guys behind the Visual Studio extension for unity called UnityVS. They followed with some articles about how they’ll be releasing the tools for free “soon”. I watched patiently for a month waiting for their release… with none to be seen. I stopped checking up MSDN about it […]

8
Aug

Level Art Update — Boss Fight Arena

Speed is key in a small team. This is especially true for level art. Today we’ll go over the Cathedral Boss Arena, and how it went from concept to reality in 2 days time. Concept Our process begins with coffee and a sketchbook. Jot down a brief description. Sketch a bit. Make a checklist of assets. Blocking Out […]