Hi again, Andy again.

Today we’d like to share some very early gameplay footage and a few screenshots!

The video is brief, but it shows some key features:

  • Acrobatic platforming
  • Grapple, Melee/Swordplay, and Throwing based combat
  • Enemies as weapons
  • Ease of traversal

The enemy is a brute type flyer; a heavy weight enemy that can be grappled and somewhat steered. The AI is rudimentary right now so they appear passive. They’ll be total asshats soon enough. The location is an old industrial silo, re-purposed by wasteland folk for shelter and subsequently taken over by bots.

That’s all I’ve got for now. If you’ve got any question or comments, fire away!

-a

DevBlog_silo_002DevBlog_silo_001DevBlog_silo_005

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