Category: Design

8
Oct

Playtesting and Steady-Progress

Where We’ve Been Developer meetups, playtesting, work, work, Unturned, work, work, beach, work!  Hi all, we’re not dead. We’ve attended a few more dev-meetups, did some local playtesting. Overall very fun, very helpful! We saw what people liked, what they didn’t. What made sense, what didn’t. We discovered things nowhere on the radar. I’d say the reaction to the game was on […]

23
Aug

Combat — Design & Art update

Combat Update This update will be heavy on combat and design. Mechanics. Functionality. Behind the scenes stuff. As of now, enemy grappling works, the sword has been gutted, and a few simple AI have been hooked up. Polish is needed, but gameplay is coming together before our eyes! I’m excited. Are you excited? Enemy Grappling We […]