Hi all, Andy here!
I’m from sunny South Florida and for the past 6 years I’ve worked at Vicarious Visions/Activision in upstate NY. There I made characters, toys, levels, props, destruction events, animations, etc. It was incredible to work with so many talented people!
Eventually cold winters got to me, so I left to follow my dream of running a studio out of my home state. We’ve been hunkered down for a month, working diligently, and we’ve finally got a little bit of work to show. In this post I’ll briefly touch upon the overall look and feel of the game.
With our style we hope to pay homage to games of the 32-bit, fifth generation of consoles. The original PS1 specifically. Tiny textures, chunky everything, no filtering or anti-aliasing to speak of. Good looking games were made by knowing every limitation, and exactly how to leverage it. I grew up on those games and they’re the reason I’m a developer today. Having made games for the 360, PS3, Wii, 3ds… my favorite was the DS because it felt most like those old consoles. For our style, assets are created within those limitations, and then run through the best rendering tech available to us. Fancy lighting and simple aesthetic all the way.
TLDR; Low-poly lit-pretty!