Month: October 2014

17
Oct

Unity Tags At Runtime

If you check the older versions of my ‘MultiTag’ class I had a static method on it to test if a string passed in was a valid tag. This was to be used to validate tags, but because Unity has no way to get the list of known tags at runtime, I never really implemented […]

8
Oct

Playtesting and Steady-Progress

Where We’ve Been Developer meetups, playtesting, work, work, Unturned, work, work, beach, work!  Hi all, we’re not dead. We’ve attended a few more dev-meetups, did some local playtesting. Overall very fun, very helpful! We saw what people liked, what they didn’t. What made sense, what didn’t. We discovered things nowhere on the radar. I’d say the reaction to the game was on […]